high-res realms and ruminations
If you thought getting through the Silmarillion was intense, try navigating the existential labyrinth that is Death Stranding. Forget calling it just another ‘walking simulator’ in a hauntingly beautiful landscape; let’s talk blackened shores, treacherous terrains between thundering waterfalls, intricate webs of connections, let’s talk life, death, and that pesky area in between – a pleasure to photograph, as you’ll see, and a pleasure to meta-reflect. Before you assume, no, I don’t mean to CTRL + ALT + DEL my way out of this. Delving into Death Stranding is like opening multiple browser tabs of existentialism, each one more mind-boggling than the last. I’m not just a gamer, you see. I’m a video game sommelier, taking delicate sips and analyzing every nuanced flavor. And who better to guide our tasting than the luminous lighthouses of Haraway, Morton, Turkle and yes, even The Witcher games?