Here you find a list of already teased posts which are going to be written in the course of this project.
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the landscape as a character: an ecocritical analysis
- fragments
- last modified: October 21, 2023
reading time: < 1 minute Landscapes in Death Stranding are not merely passive backdrops; they pulsate with life, memories, and stories, urging us to recalibrate our understanding of environmental agency. By invoking Lawrence Buell’s notions of environmental literature, this fragment scrutinizes the game’s portrayal of landscapes as more than settings, but as sentient beings with histories and voices. Drawing from […] -
the psychological impact of game environment design
- fragments
- last modified: October 15, 2023
reading time: < 1 minute Game spaces are not mere backdrops, but active components influencing player psychology. In “Death Stranding,” these environments immerse, challenge, and sometimes disconcert players, echoing both the familiar and the foreign. Drawing on Gaston Bachelard’s notion of “poetics of space,” we delve into how domestic and vast landscapes can incite profound introspection. Maria Lugones’s “world-traveling” gives […] -
assessing the role of non-human actors in games
- fragments
- last modified: October 15, 2023
reading time: < 1 minute The haunting landscapes and ethereal beings of Death Stranding not only challenge our understanding of protagonist versus environment but prompt us to question where agency truly lies. Is it possible that our traditionally anthropocentric narrative frameworks might be too restrictive to encompass the richness of non-human storytelling? Drawing on Karen Barad’s ‘agential realism’, this fragment […] -
non-human actors and AI: implications for posthuman theory
- fragments
- last modified: October 15, 2023
reading time: < 1 minute In Death Stranding, every entity—human or not—plays a defining role. In a gaming universe teeming with non-human entities, Donna Haraway’s conception of the cyborg challenges our anthropocentric narratives. Alongside, Rosi Braidotti’s nomadic subjects remind us of fluid identities. Delving deeper with Friedrich Kittler’s discourses on media’s impact and Beatriz Preciado’s on gender and technology, this […] -
the role of AI in Death Stranding: a preliminary analysis
- fragments
- last modified: October 15, 2023
reading time: < 1 minute Beyond being tools, could AI in games, such as Death Stranding, influence our perceptions and emotions? Juxtaposing Katherine Hayles’s understanding of how information lost its body with Lucy Suchman’s exploration of situated actions, this fragment dives into the evolving roles of AI. Marvin Minsky’s “society of mind” theory elucidates the multiple agents constituting intelligence, while […] -
connection revisited again: nomadic connections: exploring rhizomatic networks in Death Stranding
- fragments
- last modified: October 15, 2023
reading time: < 1 minute The gaming world is a tapestry of interconnected pathways and possibilities. In the labyrinthine realms of Death Stranding, one cannot help but draw parallels to Julia Kristeva’s semiotic realm, where meanings are connected yet floating. The nomadic structures in the game echo Deleuze and Guattari’s concept of rhizome, where hierarchies blur. This fragment, enriched by […] -
connection revisited: interpassivity in Death Stranding: delegating actions and shifting experiences
- fragments
- last modified: October 15, 2023
reading time: < 1 minute Meandering through the desolate landscapes of Death Stranding, we’re pressed to wonder: how much of our journey is genuine interaction, and how much is preordained theater? Robert Pfaller’s illuminating musings on “interpassivity” lay the foundation to probe deeper into this realm of player engagement, where sometimes, perhaps the game “plays” more than the gamer. Eva […] -
the illusion of choice in video games
- fragments
- last modified: October 15, 2023
reading time: < 1 minute In the labyrinthine world of Death Stranding, the specter of free will is a haunting one. James Paul Gee’s pioneering work on literacy, learning, and games suggests that we are constantly taught how to choose, yet these very lessons might restrict our agency. The edifice of choice, seemingly vast, can become a prison. Celia Pearce’s […] -
the role of connection in gameplay mechanics
- fragments
- last modified: October 15, 2023
reading time: < 1 minute In Death Stranding, the landscapes are vast, but it’s the intangible threads between characters that truly shape the terrain. Drawing from Sherry Turkle’s compelling studies on digital identities and the intimate webs they weave, the analysis delves into the nuances of how connections become paramount in gameplay mechanics. Jesper Juul’s delineation of emergent gameplay interlaces […] -
interweaving narrative theory and game studies
- fragments
- last modified: October 15, 2023
reading time: < 1 minute Lev Manovich’s discourse on digital narrative casts games into a crucible of analytical exploration. Jesper Juul’s exploration of game mechanics highlights a dichotomy between ludology and narrative. But what if this dichotomy itself is pedagogical? Drawing upon Lisa Zunshine’s insights into why we are driven towards fiction, Death Stranding becomes not just a game but […] -
revisiting the narrative again: navigating the ergodic
- fragments
- last modified: October 15, 2023
reading time: < 1 minute In a dance between player and game, Death Stranding oscillates between mere text and a pulsating cybertext. Espen Aarseth, in “Cybertext: Perspectives on Ergodic Literature”, introduces a playground where readers (or players) must exert effort to traverse. Yet, how do we interpret this narrative? Janet Murray’s “Hamlet on the Holodeck” challenges us to reimagine storytelling […] -
revisiting the narrative: multilinearity and player agency in Death Stranding
- fragments
- last modified: September 16, 2023
reading time: < 1 minute In Death Stranding, a labyrinthine narrative unfolds, shaped both by preordained design and player agency. Through Henry Jenkins’ conception of transmedia storytelling, we understand the intricate threads that bind Death Stranding’s narrative, interweaving storylines across varied mediums. Brenda Laurel’s visionary stance on computers as a theater broadens our appreciation for the game’s stage where players […] -
the hero’s journey reimagined: subverting narrative tropes in Death Stranding
- fragments
- last modified: September 16, 2023
reading time: < 1 minute At its core, Death Stranding is an odyssey, but one that doesn’t quite follow the beaten path. Joseph Campbell’s monomyth framework lays the foundation for understanding the classic hero’s journey. Linda Seger’s ideas on subverting and rewriting traditional narrative structures inform the divergent paths the game treads. Carol J. Clover’s insights on changing roles in […] -
the narrative structure of Death Stranding
- fragments
- last modified: September 16, 2023
reading time: < 1 minute The narrative terrain of Death Stranding is as multifaceted as its physical landscapes. Janet Murray’s groundbreaking work on “Hamlet on the holodeck” provides a starting point to deconstruct the game’s use of narrative as an interactive medium. Marie-Laure Ryan’s theories on narrative as virtual reality further delve into the intricacies of immersive storytelling. Tzvetan Todorov, […] -
the fragile bonds of connection in Death Stranding
- fragments
- last modified: September 16, 2023
reading time: < 1 minute Throughout Death Stranding, Sam Bridges walks the delicate line between profound solitude and the quest for connection. Hannah Arendt, with her analysis of “the space of appearance,” provides the intellectual scaffolding to examine the game’s intricate dance of human relationships. Erving Goffman’s dramaturgical theory lends insights into the game’s portrayal of the roles we perform […] -
the subtle art of othering: representations in Death Stranding
- fragments
- last modified: September 16, 2023
reading time: < 1 minute Death Stranding intricately weaves a tapestry where the unfamiliar becomes the enemy, and divisions are not just physical but deeply psychological. Sara Ahmed’s elucidations on “stranger fetishism” serve as a foundation, highlighting how certain characters and entities are continually marked as unfamiliar despite their proximity. Kimberlé Crenshaw’s notion of “intersectionality” uncovers layered forms of exclusion […] -
cultural heritage representation: global flows in Death Stranding
- fragments
- last modified: September 16, 2023
reading time: < 1 minute Death Stranding acts as a reservoir of cultural narratives, teeming with symbols and relics that evoke the remnants of a world gone by. Utilizing Arjun Appadurai’s perspective on the global flow of cultural elements, I delve into how the game meticulously crafts its cultural panorama. Jean Baudrillard’s reflections on the simulacra and the hyperreal aid […] -
interpreting emotion in gaming experiences
- fragments
- last modified: September 16, 2023
reading time: < 1 minute In dissecting the emotional experiences of players in Death Stranding, the nuanced art of deconstruction becomes paramount. Gregory Bateson’s intricate theories on meta-communication within games serve as a roadmap to unearth the subtle emotional cues seamlessly woven into the game’s design. Espen Aarseth’s groundbreaking concept of “ergodic literature” illuminates the way players emotionally invest through […] -
the emotional toll of isolation: insights from social neuroscience
- fragments
- last modified: September 16, 2023
reading time: < 1 minute Isolation in Death Stranding isn’t just a geographic phenomenon; it’s profoundly neural. Exploring this dimension, I engage with Brian Massumi’s affect theory to understand how the game’s landscapes influence our emotional architecture. Sara Ahmed’s “The cultural politics of emotion” offers a textual lens to understand this relationship further. How do barren terrains translate into emotional […] -
social neuroscience and its application to game studies
- fragments
- last modified: September 16, 2023
reading time: < 1 minute The synaptic connections that bind Death Stranding to the gamer’s psyche are intricate, guided by social neuroscience. With the guidance of Vittorio Gallese’s pioneering work on mirror neurons, I attempt to decode our intrinsic ability to resonate with Sam’s virtual experiences. Marco Iacoboni’s work on empathy further illuminates this bond. But what happens when these […] -
exploring neuroethics and human enhancement: smart drugs in Death Stranding
- fragments
- last modified: September 16, 2023
reading time: < 1 minute In Death Stranding, drugs promising enhanced cognition blur ethical lines. Grasping these complexities, I delve into Nick Bostrom’s discussions on the potential and peril of cognitive enhancements, drawn from his work “Superintelligence”. Accompanying this, Julian Savulescu’s discourse on the ethics of ‘smart drugs’ and their societal implications proves invaluable. What moral conundrums arise when the […] -
delivery dependence syndrome: exploring addiction, dependency, and capitalism in Death Stranding
- fragments
- last modified: September 16, 2023
reading time: < 1 minute Death Stranding’s intricate world leaves an indelible impression of the psychological, social, and economic struggles Sam faces. To probe deeper into these themes, I turn to Bruce Alexander’s groundbreaking work on addiction. His ‘Rat Park’ experiments offer a lens to understand how environment and community (or lack thereof) can fuel addictive behaviors, paralleling Sam’s compulsive […] -
the complications of cyborg theory
- fragments
- last modified: September 16, 2023
reading time: < 1 minute At the heart of Death Stranding’s universe lies a challenge to traditional, binary notions of existence. Through Judith Butler’s concept of performativity, I peel back the layers of identity, revealing fluidity beneath surface rigidity. Paul Gilroy’s piercing postcolonial insights enhance this exploration, hinting at the colonized territories of the self, shaped by cultural syncretism and […] -
revisiting the BB: theories of attachment and dependencies
- fragments
- last modified: September 16, 2023
reading time: < 1 minute As I traverse Death Stranding’s fractured world, the cries of the BB feel piercingly intimate, inviting a deeper interrogation into the nature of dependency and attachment. Guided by John Bowlby’s foundational attachment theory, I dissect the profound emotional reciprocity between Sam and the BB, a digital construct imbued with poignant humanity. Mary Ainsworth’s detailed typologies […] -
the limits of psychologizing game characters
- fragments
- last modified: September 16, 2023
reading time: < 1 minute When I delve into the intricate layers of game characters, where does analytical scrutiny end and overinterpretation begin? The works of Judith Butler on performativity and gender elucidate the multifaceted personas these characters adopt, prompting me to ask: are these avatars mere representations or reflexive projections of societal expectations? David Gauntlett’s critiques of media’s role […] -
Sam Bridges: a psychological analysis of isolation
- fragments
- last modified: September 16, 2023
reading time: < 1 minute Sam’s journey in Death Stranding isn’t merely physical; it’s an internal odyssey through the rugged terrains of solitude. John Cacioppo’s pioneering work on the effects of loneliness comes to the forefront, revealing the profound neural and psychological repercussions of prolonged isolation. Through Lisa Feldman Barrett’s insights, I dive deeper into the brain’s social circuitry, exploring […] -
revisiting the BTs: environmental hazards and societal vulnerabilities in Death Stranding
- fragments
- last modified: September 16, 2023
reading time: < 1 minute The BTs in Death Stranding are ghostly reminders of a world on the brink. Ulrich Beck’s risk society theory resonates with this haunting landscape, as I grapple with the idea of modern dangers where the unseen is often the most feared. Caroline Lucas, with her environmental advocacies, provides a poignant commentary on the ecological perils […] -
revisiting Timefall: a symbol of temporal distortion
- fragments
- last modified: September 16, 2023
reading time: < 1 minute In Death Stranding, Timefall isn’t just rain; it’s an omen, a disruptor of chronology, an enigma of existence. Henri Bergson’s concept of ‘duration’ comes to mind, where time isn’t just a mathematical measure but an intuitive and emotional experience. I’m equally reminded of Paul Virilio’s thoughts on speed, where the rapid aging effect of Timefall […] -
the role of the BB: cyborg theory and human-machine relationship
- fragments
- last modified: September 16, 2023
reading time: < 1 minute In Death Stranding, the BBs, suspended in amber liquids, are more than tools; they’re poignant symbols of the blurred lines between the organic and the machine. Drawing upon Donna Haraway’s seminal cyborg theory, I unearth the complexities of intertwined identities between the organic and the machine. N. Katherine Hayles questions the essence of humanity in […] -
Timefall and BTs: symbols of ecological distress
- fragments
- last modified: September 16, 2023
reading time: < 1 minute The dripping cadence of Timefall and the ethereal presence of BTs in Death Stranding weave an alarming narrative of environmental cataclysm. Through Timothy Morton’s enlightening vision of dark ecology, the sheer weight of our ecological footprints becomes evident. Vandana Shiva’s ecofeminist lens prompts us to dissect the entwined threads of gender and environmental degradation. From […] -
trauma and restoration in Death Stranding
- fragments
- last modified: September 16, 2023
reading time: < 1 minute Navigating the bruised landscapes of Death Stranding, we’re confronted with the scars of trauma and the long road to restoration. Taking cues from Sigmund Freud’s deep dives into the subconscious, juxtaposed with the stages of grief laid out by Elisabeth Kübler-Ross, the journey takes on layers of meaning. Kimberlé Crenshaw’s intersectional lens and Judith Butler’s […] -
the risks of spatial metaphoric interpretation
- fragments
- last modified: September 15, 2023
reading time: < 1 minute Diving into the intertextual waters of Death Stranding, one cannot help but encounter the layered spatial metaphors that paint its narrative landscape. The previous exploration, guided by the insights of Gaston Bachelard, Edward Casey, and Michel de Certeau, offered a poetic interpretation of these game spaces. Yet, as the ever-provocative Jacques Derrida would argue, every […] -
exploring spatial metaphors in Death Stranding
- fragments
- last modified: September 15, 2023
reading time: < 1 minute In the intricate realms of Death Stranding, space is not merely a physical dimension; it’s a poetic expression—a canvas upon which deeper human emotions and existential queries are painted. Beginning with Gaston Bachelard’s musings on “The poetics of space,” this fragment endeavors to dissect how the game’s environments act as metaphors, shaping and reflecting our […] -
negotiating third space: hybridity and identity in Death Stranding
- fragments
- last modified: September 15, 2023
reading time: < 1 minute Death Stranding is not just a game; it’s a liminal space, a dance on the borders of hybridity and identity. Grounded in Homi Bhabha’s foundational work on the so-called third space, this fragment delves deep into the in-betweenness, a space that both divides and connects, offering a unique territory for forging new identities. As bell […] -
challenging the foundations of transformative landscapes in death stranding
- fragments
- last modified: September 15, 2023
reading time: < 1 minute This fragment provides a critical examination of the notions of transformative landscapes in the video game Death Stranding. While some of my other analyses have pointed to the game’s landscapes as spaces for contemplation and spiritual transformation, this fragment argues that such readings rely on problematic assumptions. Drawing on the phenomenological approaches of Maurice Merleau-Ponty […] -
shifting landscapes: exploring transformative environments in death stranding
- fragments
- last modified: September 15, 2023
reading time: < 1 minute In the enigmatic world of “Death Stranding,” landscapes are far more than static backdrops—they are living, breathing entities, shape-shifting and reconfiguring, much like the dynamic tapestry of nature itself. Drawing inspiration from Yi-Fu Tuan’s seminal insights into topophilia, or the affective bond between people and place, this fragment seeks to decode the sentiments and emotional […] -
the landscape revisited again: gendered landscapes
- fragments
- last modified: September 15, 2023
reading time: < 1 minute The rich tapestry of Death Stranding is imbued with landscapes that, beyond their aesthetic allure, house narratives of gender fluidity and ecological dynamics. Karen Barad’s notion of agential realism urges us to perceive these terrains not as passive entities but as vibrant agential forces, constantly co-constructing and being molded by the game’s characters. David Harvey’s […] -
the landscape revisited: a post-apocalyptic viewpoint
- fragments
- last modified: September 15, 2023
reading time: < 1 minute In Death Stranding, we traverse post-apocalyptic terrains that are not just mere backdrops, but canvases saturated with tales of decay, renewal, and metamorphosis. Mike Davis’s insights into urban ecologies become particularly salient, as we witness landscapes scarred by socio-political upheavals, resonating with cities’ cyclical narratives of boom and bust. Elizabeth Grosz’s meditations on the intertwining […] -
the journey itself
- fragments
- last modified: September 15, 2023
reading time: < 1 minute Death Stranding reshapes the narrative of gaming, where the essence of the journey takes precedence over combat. Drawing from Jesper Juul’s insights into game mechanics and Janet H. Murray’s exploration of digital narrative potential, this segment examines the transformative experience of a journey in the digital realm. Ian Bogost’s concept of procedural rhetoric further enriches […] -
the cultural significance of Death Stranding
- fragments
- last modified: September 15, 2023
reading time: < 1 minute Stuart Hall, in his seminal analysis, observes culture as a site of contestation. Drawing from Hall and Henry Jenkins’ understanding of media reception, this fragment dives into the cultural resonance of Death Stranding. It uncovers how its digital tapestry has woven itself into the broader fabric of pop culture, inviting players to be both consumers […] -
the necessity of open discourse in game analysis
- meta_commentary
- last modified: August 29, 2023
reading time: < 1 minute An essay examining how the META-STRAND project democratizes the analysis of video games by engaging both academics and casual gamers in a dialogue. -
the aesthetics of META-STRAND
- meta_commentary
- last modified: August 29, 2023
reading time: < 1 minute An exploration into the project’s design choices, from website layout to writing style, and how these choices impact the overall experience and efficacy of the project. -
on the fuitility of final interpretations
- meta_commentary
- last modified: August 29, 2023
reading time: < 1 minute A philosophical treatise on why the project never aims for a final, authoritative interpretation of Death Stranding but instead revels in the plurality of its enigma. -
the existential underpinnings of META-STRAND
- meta_commentary
- last modified: August 29, 2023
reading time: < 1 minute How existential themes manifest in the project and why they are necessary for understanding Death Stranding. -
transgressing academic boundaries
- meta_commentary
- last modified: August 29, 2023
reading time: < 1 minute How META-STRAND challenges the traditional structures and norms of academic discourse. -
the dialectics of META-STRAND
- meta_commentary
- last modified: August 29, 2023
reading time: < 1 minute A Hegelian examination of how META-STRAND synthesizes its many contradictions—art and science, pop culture and high theory—into a new, unified whole. -
virtue and vice of open scholarship
- meta_commentary
- last modified: August 29, 2023
reading time: < 1 minute A critical look at the benefits and drawbacks of making the project open to public contributions and scrutiny. -
the semiotics of META-STRAND
- meta_commentary
- last modified: August 29, 2023
reading time: < 1 minute How symbolism and signification are not just topics for game analysis but are embedded into the very fabric of the project itself. -
the curator vs. the creator
- meta_commentary
- last modified: August 29, 2023
reading time: < 1 minute Reflecting on how META-STRAND negotiates the tension between curating existing content and creating new interpretations. -
the META-STRAND zeitgeist
- meta_commentary
- last modified: August 29, 2023
reading time: < 1 minute How the project reflects, resists, or encapsulates the spirit of our contemporary moment. -
META-STRAND as cybernetic organism
- meta_commentary
- last modified: August 29, 2023
reading time: < 1 minute How does the project function as a feedback loop between creators, users, and the material itself? What can Norbert Wiener’s theory of cybernetics reveal about this dynamic? -
the echo chamber dilemma
- meta_commentary
- last modified: August 29, 2023
reading time: < 1 minute A reflection on the idea of insularity in digital spaces like META-STRAND. Does diving so deep into a single game inadvertently create an intellectual echo chamber, and if so, what are the risks and rewards? -
the postmodern condition of META-STRAND
- meta_commentary
- last modified: August 29, 2023
reading time: < 1 minute Aligning Jean-François Lyotard’s notions of metanarratives with the project’s multifaceted narrative layers to dissect how META-STRAND is a product of or reaction to postmodern skepticism. -
gaming the system
- meta_commentary
- last modified: August 29, 2023
reading time: < 1 minute How does a critical project on a video game subvert or play into the ‘gamification’ trend in education and culture? A sardonic look at how META-STRAND may or may not be “winning” the academic game. -
dying in a simulacrum
- meta_commentary
- last modified: August 29, 2023
reading time: < 1 minute A Baudrillardian discourse on the in-game deaths in Death Stranding, the audience’s reactions, and how this all may shape or be shaped by META-STRAND. -
the art of hyperreality
- meta_commentary
- last modified: August 29, 2023
reading time: < 1 minute Drawing from Umberto Eco, how does META-STRAND navigate the boundary between the authentic and the replica? How does the project, in focusing so intently on a simulation (the game), question our understanding of what is real? -
digital alchemy
- meta_commentary
- last modified: August 29, 2023
reading time: < 1 minute A reflection on how the project transforms “base” pop-culture elements into “gold” — i.e., deep scholarly insights. Is this modern-day alchemy, and what are its limitations? -
decoding the ludic in META-STRAND
- meta_commentary
- last modified: August 29, 2023
reading time: < 1 minute Using Johan Huizinga’s “Homo Ludens” as a launchpad, analyze how the project itself can be seen as a form of play, with its own internal rules and freedoms. -
dissecting the ephemeral
- meta_commentary
- last modified: August 29, 2023
reading time: < 1 minute An investigation into the temporal aspect of digital projects like META-STRAND. In a fast-paced world, how does a project like this stake a claim to longevity? -
META-STRAND’s ship of Theseus
- meta_commentary
- last modified: August 29, 2023
reading time: < 1 minute As the project evolves, at what point does it cease to be what it originally was? A philosophical foray into the identity of evolving digital entities. -
contributing to META-STRAND
- documentation
- last modified: August 29, 2023
reading time: < 1 minute Step-by-step directions for prospective collaborators on how to contribute to the project, from ideation to publication. to be continued -
setting up META-STRAND
- documentation
- last modified: August 29, 2023
reading time: < 1 minute A straightforward guide on how the project’s website and interactive features were technically implemented. to be continued -
ethics and interpretation
- documentation
- last modified: August 29, 2023
reading time: < 1 minute Exploring the ethical considerations in interpreting a work of art, particularly something as immersive and wide-ranging as Death Stranding. to be continued -
easter eggs and hidden layers
- documentation
- last modified: August 29, 2023
reading time: < 1 minute A fun yet insightful piece about the subtle nods, hidden messages, or Easter eggs within META-STRAND, drawing parallels to similar layers within Death Stranding. to be continued -
strands across disciplines
- meta_commentary
- last modified: August 29, 2023
reading time: < 1 minute Documenting the collaborative efforts in inviting guest contributors from varied academic backgrounds and the methodologies used in the fusion of their perspectives. -
interactivity, feedback loops, and crowd wisdom
- documentation
- last modified: August 29, 2023
reading time: < 1 minute A guideline on how community feedback is integrated into ongoing analyses, contributing to an ever-evolving discourse. to be continued -
the curation conundrum
- documentation
- last modified: August 29, 2023
reading time: < 1 minute A detailed review of the review-less system, how contributions are accepted, filtered, or rejected based on community interactions. to be continued -
the art of referencing in a digital age
- documentation
- last modified: August 29, 2023
reading time: < 1 minute An explanation on how META-STRAND handles citations and references, especially in an era where information is transient and mutable. to be continued -
decoding the user interface
- documentation
- last modified: August 29, 2023
reading time: < 1 minute How the design of META-STRAND’s UI complements or challenges its fragmented nature and multidisciplinary focus, perhaps with a touch on why it matters in conveying complex themes. to be continued -
attribution and academic credibility
- documentation
- last modified: August 29, 2023
reading time: < 1 minute Explanation of how contributions are attributed, ensuring academic rigor and intellectual property rights are upheld. to be continued -
content lifecycles
- documentation
- last modified: August 29, 2023
reading time: < 1 minute Explanation of the typical lifecycle of an analysis piece from inception to archive, with a focus on how updates or changes are handled. to be continued -
archiving strategy
- documentation
- last modified: August 29, 2023
reading time: < 1 minute Discuss how older or deprecated content and analyses will be archived or updated, ensuring a living, evolving discourse. to be continued -
fragmentation management
- documentation
- last modified: August 29, 2023
reading time: < 1 minute Explanation of how the fragmented pieces of the project are created, maintained, and linked together for a coherent user experience. to be continued -
tech stack breakdown
- documentation
- last modified: August 29, 2023
reading time: < 1 minute A detailed account of the technology used to host and run the META-STRAND website, perhaps touching on how it enhances or constrains the project’s goals. to be continued