Haraway

navigating the digital continuum of museums and playgrounds

reading time: 5 minutes As I navigated the digital realm of META-STRAND, its dual essence resonating, I found myself amid a dance of binaries. Here in this meta-world, inspired by the postmodern video game Death Stranding, the conceptual divide between museum and playground converged, manifesting in a spectral form that I will refer to as the “semiotic playground.” But […]

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Schrödinger’s META-STRAND: a perpetual state of becoming

reading time: 5 minutes I sit at my desk, staring at the multiple tartan-clothed notebooks and digital notes on the screen scattered before me. Each fragment represents a small piece of my larger project, an interdisciplinary analysis of the video game Death Stranding. Some pages contain polished arguments ready for publication, others merely skeletal outlines waiting to be fleshed

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